Dark Light Survivor gameplay showing soldier battling demonic hordes in post-apocalyptic setting
Home NewsThis new steam game mashes up vampire survivors, helldivers, and doom into one chaotic package

This new steam game mashes up vampire survivors, helldivers, and doom into one chaotic package

by MixaGame Staff
6 minutes read

Imagine if Vampire Survivors had a baby with Helldivers, and DOOM showed up as the godfather. That’s essentially what Dark Light: Survivor is attempting, and the combination might just be crazy enough to work.

The action roguelike genre has exploded since Vampire Survivors proved that simple mechanics and overwhelming enemy hordes create addictive gameplay loops. Steam now hosts countless “survivors-like” titles, each adding their own twist to the formula. But few have been bold enough to blend the genre with third-person shooting, hack-and-slash combat, and demonic enemy designs quite like this upcoming release from Mirari&Co.

What makes dark light survivor different

At its foundation, Dark Light: Survivor follows the established survivors-like blueprint. Waves of enemies pour in from every direction with steadily increasing intensity. Players collect weapons, armor, and gear during runs while leveling up to unlock new abilities. RNG influences drops. XP boosters enhance builds. Mini-bosses punctuate the action.

Anyone who’s lost dozens of hours to Vampire Survivors or its imitators will recognize these bones immediately.

The twist comes in execution. Rather than the pixel-art aesthetic and simple controls that defined Poncle’s hit, Dark Light: Survivor opts for a darker, grittier presentation with a mechanical innovation that sets it apart: players can freely switch between top-down and third-person perspectives mid-match.

Core gameplay elements:

FeatureImplementationGenre Inspiration
Enemy wavesEscalating intensityVampire Survivors
Perspective switchingTop-down or TPSOriginal concept
Twin-stick shootingTop-down modeHelldivers
Melee combatPower-up enhancedHack-and-slash
Demonic enemiesVisual designDOOM
Roguelike progressionRun-based upgradesGenre standard

This perspective flexibility means a single run can feel like two different games depending on player preference or tactical situation. The top-down view provides battlefield awareness crucial for managing massive enemy swarms. The third-person angle delivers immersive shooting action when you want to feel closer to the carnage.

The helldivers connection runs deep

Switch to top-down mode and the Helldivers influence becomes unmistakable. The twin-stick shooting mechanics, dark sci-fi atmosphere, and even protagonist designs evoke Arrowhead Game Studios’ cooperative shooter series strongly enough that players of the original Helldivers will feel right at home.

Weapon designs similarly channel that military sci-fi aesthetic. The hack-and-slash elements that Helldivers incorporated into its combat also appear prominently here, though Dark Light: Survivor expands melee combat into a full system rather than a situational option.

Melee weapons pair with power-ups to produce varied effects and damage types. These options become increasingly important as runs progress and enemy hordes grow overwhelming. When the screen fills with hostiles and ranged combat becomes inadequate, switching to close-quarters violence provides both mechanical relief and visceral satisfaction.

Interestingly, the developer hasn’t officially acknowledged Helldivers or DOOM as influences. Mirari&Co. instead describes Dark Light: Survivor as blending Returnal with Vampire Survivors. Given the visual and mechanical similarities, the community has drawn its own conclusions about what inspired various elements.

Those enemies look suspiciously familiar

Runs begin with manageable opposition. Zombie-like creatures with limited movement and minimal threat level populate early waves, allowing players to establish their builds and find their footing.

Then things escalate.

Enemy numbers multiply. Behavior becomes aggressive. Mini-bosses arrive to test developing builds. Final bosses cap runs with climactic confrontations. And throughout this progression, the enemy designs increasingly resemble something straight from id Software’s demon-slaying franchise.

These tougher enemies look heavily inspired by iconic DOOM visuals. Demonic creatures, hellish designs, grotesque mutations. The aesthetic connection is impossible to miss.

The narrative justifies this without directly copying DOOM’s premise. Dark Light: Survivor takes place in a post-apocalyptic world where humanity travels between universes within a “shattered multiverse.” The demonic-looking enemies are technically “anomalies” from other dimensions rather than actual hellspawn. Same terrifying visual language, different fictional wrapper.

Post-apocalyptic atmosphere with a pixel-art surprise

The game’s world presents familiar post-apocalyptic imagery: gloomy environments, frequent rain, abandoned towns, civilization’s remnants. Nothing revolutionary on the surface.

Hidden within these expected trappings, however, sits something unexpected. Dark Light: Survivor includes a pixel-art mode that transforms the entire visual presentation into retro-styled graphics. While this doesn’t make it look like Vampire Survivors, it does provide aesthetic variety and nods toward the genre’s pixel-art origins.

This flexibility suggests a developer comfortable letting players customize their experience rather than mandating a single artistic vision.

Try before you commit

Unlike many upcoming releases that ask for wishlists and faith, Dark Light: Survivor already offers a free demo on Steam. The trial version provides limited locations and locks certain character classes, but it showcases core gameplay systems thoroughly enough for interested players to make informed decisions.

Demo limitations:

AvailableLocked
Core gameplay loopSome character classes
Basic weapons and abilitiesAdvanced gear
Representative enemy varietyLater-game content
Perspective switchingAdditional locations

Fans of high-replay-value action games can test whether the mechanical blend appeals to their tastes without financial commitment. Given how crowded the survivors-like space has become, this opportunity to evaluate before purchasing represents a consumer-friendly approach that more developers should adopt.

What’s coming in 2026

Dark Light: Survivor was tracking as one of Steam’s most anticipated third-person shooters for 2025, but the release has shifted to Q1 2026. The initial launch will enter early access, with development continuing through regular updates.

Planned post-launch additions include deeper character progression mechanics, expanded skill trees, new abilities, additional enemy types, more weapons and gear, and fresh locations and biomes. The early access model allows Mirari&Co. to gather player feedback while building toward a more complete experience.

For context, the developer previously created Dark Light, a Dead Cells-inspired Metroidvania that established their ability to deliver on action-focused game design. Dark Light: Survivor represents a significant genre shift, but the studio brings relevant experience to the project.

The genre mashup gamble

Combining multiple successful formulas sounds good on paper but frequently produces unfocused experiences in practice. Too many ideas competing for attention can dilute what makes each individual inspiration compelling.

Dark Light: Survivor appears to avoid this trap by maintaining clear design priorities. The survivors-like wave survival serves as the structural backbone. Helldivers-style shooting provides the moment-to-moment action. DOOM-inspired enemies create escalating threat and visual interest. Perspective switching offers tactical flexibility without overwhelming complexity.

Whether this balance holds throughout a full release remains to be seen. Early access will provide the testing ground where Mirari&Co. refines the formula based on actual player behavior rather than theoretical design.

The survivors-like genre continues evolving beyond its humble origins. What started as minimalist chaos has expanded to accommodate increasingly ambitious mechanical additions. Dark Light: Survivor represents one of the more aggressive attempts to push these boundaries, asking whether action roguelike foundations can support third-person shooter ambitions without collapsing under the weight.

Steam’s landscape offers no shortage of alternatives for fans of any individual genre represented here. Finding an audience requires demonstrating that the combination delivers something none of those alternatives provide separately. Based on the demo, Dark Light: Survivor makes a compelling argument that controlled chaos benefits from multiple perspectives.

Have you tried the Dark Light: Survivor demo yet, and does the perspective-switching mechanic enhance or complicate the survivors-like formula for you?

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