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The golden age paradox: why gaming’s most ambitious lineup ever might also be its riskiest
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When virtual wastelands collide with reality: the cult of Fallout pilgrims playing New Vegas where it all began
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When artistic ambition meets indie budgets: the untold compromises behind Dispatch’s stunning animation
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Netflix wants to be the next gaming giant, but can a streaming service really crack the code?
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The five-year console cycle is dead, and that might be the best thing to happen to gaming
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Your gateway drug to 4X strategy just went free, and yes, you have time for “one more turn”
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Warhorse Studios declares war on RPG establishment following Kingdom Come Deliverance 2’s triumph
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Arc Raiders storms to 4 million sales, cementing Nexon’s biggest worldwide debut
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Sony’s strategic pivot: why State of Play Japan signals a major shift in PlayStation’s global approach
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Six more months of waiting: why GTA 6’s delay might actually save gaming
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The Amy Hennig curse strikes again: Marvel 1943 slips into development limbo
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Next-gen Xbox as a Windows hybrid: brilliant pivot or identity crisis for PC gaming?
Some games fail because they aim too low, content to rehash familiar formulas without adding meaningful innovation. Rue Valley …






