Military jets in aerial combat over Battlefield 6 landscape representing controversial jet cannon nerf in January patch

DICE is making jets worse in a Battlefield game, and the community would really like to understand why.

The latest Battlefield 6 patch drops tomorrow, January 20, bridging the gap to Season 2’s delayed February 17 launch. Most changes fall into expected territory: bug fixes, UI refinements, quality-of-life improvements. But buried in the notes sits a jet nerf that has players scratching their heads. Cannon damage against opposing aircraft now requires 40% more hits to secure kills, weakening a vehicle class that was already struggling to justify its existence.

The jet nerf nobody asked for

Jets in Battlefield 6 already occupy an awkward position in the vehicle hierarchy. Compared to attack helicopters and even transport aircraft, jets demand more skill for less payoff. The learning curve is steep. The reward for mastering that curve was already questionable. Now it’s worse.

The patch notes don’t explain the reasoning. No data suggests jets were dominating matches or creating balance problems. Community sentiment runs firmly in the opposite direction, with players arguing jets needed buffs rather than nerfs to become competitive options.

“Another nerf to vehicles. You guys really hate the thing you’re famous for,” one player responded to the announcement. The comment cuts to something real. Battlefield built its identity on combined arms warfare where tanks, helicopters, jets, and infantry create emergent chaos. Systematically weakening vehicles undermines that identity.

Another response highlighted the priorities disconnect: “Did you just reduce damage from jet cannons, but air radar is still broken after three months? True joke.” Functional issues persist while balance changes address problems that may not exist. That sequencing frustrates players who feel their feedback goes unheard.

Melee combat gets meaningful improvements

The ground game fares better in this patch. Knife and sledgehammer attacks are receiving smoothness and speed improvements that should make close-quarters encounters feel less clunky.

Melee combat changes:

ChangeEffect
Knife attack speedFaster execution
Input bufferingReduced on knives and sledgehammers
Timing refinementMore responsive in split-second situations
Sprint interruptionMelee only stops sprint on hit, not on input

The sprint change deserves particular attention. Previously, initiating a melee attack would immediately kill your forward momentum, even before the swing connected. Now sprinting continues until the attack actually lands. That split-second difference matters in a game where time-to-kill rewards aggression. Closing distance without losing momentum could shift how players approach building entries and hallway fights.

These improvements address genuine pain points that the community has identified since launch. Melee felt sluggish and unreliable compared to previous Battlefield entries. Tomorrow’s patch should bring it closer to expectations.

UI refinements and bug fixes round out the patch

Scope customization expands with the ability to change reticle colors on weapons and gadgets. It’s a small addition that competitive players will appreciate. Visibility varies dramatically across Battlefield 6’s diverse maps and lighting conditions. Matching reticle color to your preferences can make target acquisition noticeably easier.

The Redsec faction receives attention as well, most notably fixing a bug where armor bars would disappear from the UI. Losing track of your defensive status mid-fight creates frustrating deaths that feel unfair rather than earned. That fix alone will improve quality of life for anyone who plays Redsec regularly.

Numerous additional fixes span nearly every aspect of the game. None individually transform the experience, but collectively they should make moment-to-moment play smoother and more predictable.

The bigger picture: vehicle identity in modern battlefield

The jet nerf controversy connects to a longer conversation about Battlefield’s direction. The franchise has historically celebrated combined arms gameplay where mastering vehicles provided distinct power fantasies alongside infantry combat. Recent entries have trended toward infantry-focused design, with vehicles feeling increasingly like afterthoughts or annoyances to be mitigated.

Battlefield 2042 struggled with similar tensions. Vehicle players felt underserved while infantry mains complained about being farmed. Finding the balance that made Battlefield 3 and 4 beloved has proven elusive.

Battlefield 6 launched to strong reception partly because it seemed to understand this heritage. The vehicle selection felt meaningful. Maps accommodated combined arms rather than fighting against it. Nerfing jets without clear justification raises questions about whether that understanding extends through the live service period.

DICE has historically adjusted course based on community feedback, sometimes dramatically. Whether the jet changes get revisited before Season 2 depends on how loudly the community continues pushing back and what internal data DICE is seeing that players don’t have access to.

What season 2 promises

The patch serves as preamble to Season 2, launching February 17. The brief teaser accompanying the announcement promises “escalating the fight with new threats on the battlefield.” What those threats entail remains unclear, but the delay from the originally planned January window suggests DICE wanted additional polish time.

Whether Season 2 addresses vehicle balance more comprehensively or doubles down on current directions will shape how the community receives the next content cycle. The goodwill Battlefield 6 built at launch isn’t infinite. Patches that feel disconnected from player priorities erode that capital faster than any amount of new content can rebuild it.

Tomorrow’s update goes live with all its contradictions. Smoother melee combat alongside inexplicable jet nerfs. Helpful UI changes alongside a bug backlog that still includes broken air radar. The mix captures where Battlefield 6 sits right now: a fundamentally strong game making decisions that sometimes confuse its own audience.


Do you think DICE has data justifying the jet nerfs that players simply aren’t seeing, or does this change reflect a design philosophy that’s drifting away from classic Battlefield identity?

Leave A Comment

A gaming blog delivering sharp news, updates, and insights, focused on PC games, releases, and trends, with clear analysis and player-first coverage.

Our Location

© 2026 MixaGame. All Rights Reserved.