How Free Game Engines Are Leveling the Playing Field for Indie Studios
A team of 30 developers from Montpellier, France just swept the Game Awards, and the software behind their triumph costs exactly zero dollars. Clair Obscur:
Hytale’s Creator Is Brutally Honest About the Game and Early Access Needs That
When a game developer openly declares their project “not good enough” for release, the usual response involves damage control, delayed announcements, and carefully worded PR
How Dispatch Achieved Stunning Animation on an Indie Budget
Creating a video game that looks better than most television shows sounds like a dream achievement, until you realize what gets sacrificed to make that